want to get the latest updates, email us
want to get the latest updates, email us
Updates
We’re constantly adding fresh updates, exciting news, and exclusive content you won’t want to miss. Be the first to know what’s new—check back often and stay ahead of the curve. Something great is always just around the corner!
Interview
On 23 July 2025, our team had the amazing opportunity to sit down with The Kickabout Podcast for an open and inspiring conversation.
We shared stories from our journey, discussed the challenges and wins experienced so far, and explored our vision for the future.
A huge thank you to the Chris from The Kickabout podcast for making us feel so welcome and for giving us a platform to share our passion.
If you missed it, you can catch-up here.
Recently Completed
We’ve brought the visual designs from Figma into the game engine (Unity). These are “parked” in place and not interactive yet.
Phase 1 - Laptop screen, Squad screen, Tactics screen, Infrastructure screens, Schedule screen
Phase 2 - Pre-match UI screens & Seasonal Info screens;
Phase 3 – Post-match and Matchday: Visuals are in. No logic or links yet.
We restructured the game’s data tables so the game can read and use information faster and more reliably.
The game can play our music playlist in-game. Screen-specific cues and volume controls will come later.
Final track list chosen. Which track plays on which screen is still to be set.
Badges and kits for England, Scotland, Spain, Italy, Germany, France, Belgium, Netherlands, and Portugal are in the project and connected to the database and UI.
Manager records cleaned and aligned with the new database structure.
Currently in Progress
Fully integrated and ~90% complete. We are wiring the flow now. Final completion depends on the Manager Customisation asset and Stadium assets being ready.
A specialist team is planning improvements: new features, smoother animations, better camera work, bug fixes, and proper links to our database and menus.
The external team continues importing designs from Figma into Unity. This phase is import-only, as before.
Adding kits for additional countries beyond the first nine.
A 3D artist is creating stadium models in Blender.
Coming Next
Review the standalone creator, remove what we don’t need, add anything missing, connect it to our game, and make it fully controller-friendly for consoles.
Bring the new stadium pieces into the game, set up detail levels and materials, and check lighting and capacity rules against our stadium tier system.